Intellectual Property


Grade 3
The i-SAFE character, i-Buddy, is used to introduce the concept of Intellectual Property.
Lesson activities:
  • Create a comparison of tangible property to Intellectual Property
  • Age appropriately define rules for Intellectual Property
  • Identify material which qualifies as Intellectual Property
  • Create and share guidelines about using Intellectual Property


Grade 4
An introduction to the concept of Intellectual Property is used to develop an
understanding of how students can use online Intellectual property correctly.
Lesson activities:
  • Create a comparison of tangible property to Intellectual Property
  • Age appropriately define rules for Intellectual Property
  • Identify material which qualifies as Intellectual Property
  • Discuss guidelines for using Intellectual property correctly
  • Incorporates an integrated literacy activity in which students use an Intellectual
  • property example correctly to create a new paragraph